When looking at sculk veins from far away, they can at least in some scenarios z-fight with the blocks they’re placed on. (A video is in the comments.)
Steps to reproduce:
Create a creative Minecraft world with the seed
91Start flying or enter spectator mode.
Run the command
/tp -5632736 42 7149372Look down at the sculk near the lava. (Z-fighting will be most visible with FOV set to 30.)
Move around a bit and look around a bit to see the z-fighting.
Expected result:
Sculk veins would not z-fight with the blocks they’re placed on.
Actual result:
Sculk veins z-fight with the blocks they’re placed on, flashing when the player changes their position or the direction they’re looking.
Since this is a rendering issue, I’ll include information on my video settings:
VSync: OFF
Graphics API: Default
Chunk Builder: Threaded
Smooth Lighting: OFF
See-Through Leaves: ON
Texture Filtering: None
Render Distance: 8 Chunks
Simulation Distance: 5 Chunks
Mimap Levels: OFF
Entity Distance: 500%
Environment
2020 MacBook Pro, Processor: 1.4 GHz Quad-Core Intel Core i5; Graphics: Intel Iris Plus Graphics 645 1536 MB, macOS: Sequoia 15.7.7; official Minecraft Launcher; no data packs, resour
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Accidentally submitted early and I don’t appear to be able to edit the Environment info. Last part was that I have no data packs, resource packs, or mods active. Will attach the video now.