When running Minecraft 26.2 (after having updated from 26.1.2 - which worked fine -), the water texture stopped rendering entirely, leaving lakes and oceans as if they were rid of water.
Do note however that I am using OpenGL as my rendering backend and that Vulkan isnβt supported for my graphics card (an Intel HD Graphics 2500)
This bug has no steps to reproduce, as I believe it is rather self-explanatory, water texture should render normally as it did in the previous version(s).
Thank you!
Environment
Grahpics
Linked issues
duplicates 1
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Comments 2
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We're tracking this issue in MC-308593, so this ticket is being resolved and linked as a duplicate.
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