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MC-309009

Weather is not based on the world seed

In older versions (from what I know, 1.12.2 was the last version where this was the case) weather used to be fully based on the seed of the world, i.e. rain/thunder would always start/end at the same time if the same world seed was used, but that is not the case anymore.

Steps to reproduce the issue:

  1. open Minecraft 1.6.4;

  2. create a new world with the seed -619559134183837125

  3. wait 17 minutes and 24 seconds, after that time it will start raining and a bit later thundering;

  4. create a new world with the same seed to check that that is always the case;

  5. open Minecraft 26.2;

  6. create a new world;

  7. wait for rain/thunder to occur;

  8. check the in-game time;

  9. create another world with the same seed and wait again for rain/thunder, notice how it starts/ends at a different time.

Expected result: It always starts raining/thundering at the same time since that used to be the case, and also with every update more and more things are data driven / seed based, so there is no reason for that not to be the case for weather.

Actual result: Weather is fully random, even though it used to not be random (if the same seed was used).

Comments 2

Weather being seed-based only makes sense.

Thank you for your report!
After consideration, the issue is being closed as Invalid.

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Oskar

(Unassigned)

Plausible

26.2

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