mojira.dev
MC-309396

The game output console logs several instances of "minecraft:pipeline/* shader program does not use sampler <SAMPLER> defined in the pipeline. This might be a bug." when launching the game

The Bug:

The game output console logs several instances of "minecraft:pipline/* shader program does not use sampler <SAMPLER> defined in the pipeline. This might be a bug.” when launching the game.

The following messages were printed into the game output log after launching the game.

[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_dragon_rays shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_translucent_block shader program does not use sampler Sampler2 defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_translucent_block shader program does not use sampler Sampler2 defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_item_glint_special shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_world_border shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_item_glint_special shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_item_glint shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_item_glint shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_energy_swirl shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_lightning shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.

Steps to Reproduce:

  1. Launch an instance of the game with logs enabled.

  2. Look at the game output console.

Observed Behavior:

The "minecraft:pipline/* shader program does not use sampler…" warning is displayed multiple times.

Expected Behavior:

The warning wouldn't be displayed at all.

Linked issues

Attachments

Comments 2

While this is very similar to MC-280393, I’m marking it as related since a lot more warnings are now present. These warnings may differ in severity, so I believe the best practice here is to track them separately.

Avoma

(Unassigned)

Confirmed

Platform G

Normal

Debug

26.3 Snapshot 2

Retrieved