The Bug:
The game output console logs several instances of "minecraft:pipline/* shader program does not use sampler <SAMPLER> defined in the pipeline. This might be a bug.” when launching the game.
The following messages were printed into the game output log after launching the game.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_dragon_rays shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_translucent_block shader program does not use sampler Sampler2 defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_translucent_block shader program does not use sampler Sampler2 defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_item_glint_special shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_world_border shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_item_glint_special shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_depth_bounds_item_glint shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_item_glint shader program does not use sampler GlintSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_energy_swirl shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.
[15:22:09] [Render thread/WARN]: minecraft:pipeline/oit_transmittance_lightning shader program does not use sampler DepthBoundsSampler defined in the pipeline. This might be a bug.Steps to Reproduce:
Launch an instance of the game with logs enabled.
Look at the game output console.
Observed Behavior:
The "minecraft:pipline/* shader program does not use sampler…" warning is displayed multiple times.
Expected Behavior:
The warning wouldn't be displayed at all.
While this is very similar to MC-280393, I’m marking it as related since a lot more warnings are now present. These warnings may differ in severity, so I believe the best practice here is to track them separately.