mojira.dev
MC-309441

Projectiles lose their `can_break` ability after reloading the world

Steps to Reproduce

  1. Open a singleplayer world.

  2. Take a crossbow (and optionally enchant it with Quick Charge 3). Crossbow is used because its projectile can be inspected via tooltip before shooting.

  3. /give @s arrow[can_break={blocks:"decorated_pot"}] 64 to get arrows that can break decorated pots.

  4. Place some decorated pots.

  5. Switch to adventure mode.

  6. Shoot at the decorated pots. The pots are correctly broken. ✅

  7. Aim at a decorated pot. Shoot the arrow and leave the world before the pot is hit.

  8. Join the world. Observe that the pots are not broken. ❌

Comments 1

Can confirm that this bug happens in 26.3 Snapshot 2, and does NOT happen in 26.2 nor 26.3 Snapshot 1.

It appears the Arrow entities do not lose the can_break tag at any point, including when the world is closed and reopened, so issue must stem from a different source.

merak48763

etanaratsastaja

Confirmed

Platform HC

Normal

Entities, Projectiles, Save Data

26.3 Snapshot 2

26.3 Snapshot 3

Retrieved