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MC-310078

Mobs prioritize their chosen block too much

Mobs will always prioritize getting to their selected block before choosing another one, whether it be while panicking or wandering, even if they’re being hit.
Basically, if a mob picks a block to go to, it will attempt to go there no matter if it is being hit and won’t change it’s destination.

Even if the mob falls into a pit, fire, lava, etc. It won’t stop unless it gets stuck or realizes it’s been running for a while.

However, some specific mobs can stop earlier, while some continue running longer.
For example, cows and sheep attempt this more, villagers and goats do it a bit less, and baby piglins, for some reason, do it the least.

Reported this again for clarification and because nobody looked at my last one
Unrelated : God knows how long this bug has been in the game. Makes mobs look even more stupid than they already are. Give us a decently smart mob for once. Like, skeletons already lose danger pathfinding and slide off cliffs when their target goes out of range.

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Hi!
Thank you for your report!
However, this issue is Invalid.

Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.

  • Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.

  • A world which had previously been opened with a modified client might be corrupted. Please try reproducing the issue in a newly generated world.

  • Any plugin issues need to be addressed to the creator of the plugin or resource pack.

  • If you have problems on large servers like Hypixel, please contact them first as they run modified server software.

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