When in Spectator mode, the water texture flickers whenever the crosshair is aimed at water blocks.
Steps to reproduce the issue:
Create a new world.
Switch to Spectator mode.
Clip your camera inside a block.
Aim the crosshair at water blocks (the exact location is undetermined).
Expected result:
Normal rendering
Actual result:
The water texture flickers continuously, even when the game is paused.
Others:
I have attached two screenshots in the Attachments section. The in-game view rapidly alternates back and forth between these two images.
Linked issues
duplicates 1
Attachments
Comments 3
Hi!
Thank you for your report!
We're already tracking this issue at MC-308593 , so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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