Description:
When the player switches to a different item while the Netherite spear is in its attack cooldown period, the newly equipped item incorrectly plays the spear's thrust animation. This visual glitch occurs even though no attack input is made with the switched item, causing misleading visual feedback.
Steps to reproduce:
Switch the main hand to a Netherite spear.
Perform a thrust attack with the spear, then wait for the attack cooldown period (the moment when the spear is still recovering and cannot attack again).
During this cooldown window, switch to the next item in the hotbar (e.g., a sword, pickaxe, or food).
Observe the animation of the newly switched item.
Observed result:
The switched item plays the spear's thrust animation (the arm extends forward with the item tilted as if stabbing), despite the player not initiating any attack with that item and the spear being in cooldown.
Expected result:
The switched item should not play the spear's thrust animation. It should either play its own default idle/wield animation or remain in its normal held position without any attack motion, as no attack was performed with that item.
Linked issues
duplicates 1
Attachments
Comments 2
Hi!
Thank you for your report!
We've already resolved this issue at MC-310695, so I will close and link this ticket as a Duplicate.
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