mojira.dev
MC-311328

With a non-default tick rate, particles and entities rebound for a frame upon running `/tick freeze` or `/tick step`

When the tick rate is set below 20 (I have not tested with higher values), freezing the game with /tick freeze, and subsequently advancing it with /tick step, results in particles and entities visually rebounding for a single frame. See attached video for an example, as well as the video on MC-311292; you may need to download both videos to notice the rebounding.

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Comments 1

Can confirm, can reproduce with higher tick rate

clamlol

(Unassigned)

Community Consensus

Platform G

Low

Rendering

26.2, 26.3 Snapshot 9

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