Launching 26.3 Snapshot 10 on my Windows laptop for the first time chooses Vulkan over OpenGL as the preferred renderer, but the game crashes while waiting in the loading screen. 26.3 Snapshot 9 defaults to OpenGL, but can open without issues when switching to Vulkan.
To reproduce:
Run the game with the Vulkan Graphics API enabled by default.
Expected result:
The game opens normally and shows Vulkan as the currently used renderer.
Actual result:
Opening the game for the first time will cause it to crash, and the next launch will default the Graphics API option to โPrefer OpenGLโ.
Device Specs:
OS Manufacturer: ASUSTeK COMPUTER INC.
System Model: Vivobook Go E1504FA_E1504FA
System Type: x64-based PC
Processor: AMD Ryzen 5 7520U with Radeon Graphics, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM: 8GB
Storage: 256GB
Edition: Microsoft Windows 11 Home Single Language
Version: 25H2
Build: 26200.9278
In the video attached to this report, I used a fresh install of the game since this bug seems to only happen occasionally after the first crash.
Attachments
Comments 3
I can't get the latest snapshot to launch via Prism Launcher at all, but it runs fine on the official launcher on both Vulkan and OpenGL
Hi!
Thank you for your report!
However, this issue is Invalid.
Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.
Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
A world which had previously been opened with a modified client might be corrupted. Please try reproducing the issue in a newly generated world.
Any plugin issues need to be addressed to the creator of the plugin or resource pack.
If you have problems on large servers like Hypixel, please contact them first as they run modified server software.
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