In third-person spectator mode, when the player passes between non-solid and solid blocks (i.e., between cave and non-cave areas), at the boundary between them, the character visually appears to be slightly blocked or moved upward, but the actual Y-coordinate does not change.
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After consideration, the issue is being closed as Working as Intended.
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This might be the cause of the issue: "The third-person view camera has a collision that collides with block visual box. This can obstruct the player's vision with a close-up view in some situation where solid blocks are placed behind or in front of the player."
https://minecraft.wiki/w/Third-person_view
The third-person camera is by default located 4 blocks in front of or behind the player, but if the player suffocates in this mode, the distance seems to become 0 blocks. This can be confirmed by entering the following command:
/attribute @s minecraft:camera_distance base set 0
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