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MC-311775

When upgrading a world from an older 26.3 snapshot to a newer, happy ghast with another non-player entity riding it behaves abnormally

How to reproduce:

1.summon a happy ghast in an older 26.3 snapshot/pre-release

2.run

/ride @n[type=villager(or any entites you want)] mount @n[type=happy_ghast]

3.save the world,close game,and open a newer snapshot/pre-release

4.observe that the happt ghast will quickly rotate in place

Note:if you mount the happy ghast and dismount it,it’ll return normal

Environment

ASUS TX 6pro(Intel Core Ultra 275HX,NVIDIA GeForce RTX 5070),Win11 25H2

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After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Bu_cai

(Unassigned)

Confirmed

26.3 Pre-Release 3

Retrieved