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MC-312203

Game crashes at startup in fullscreen with OpenGL on NVIDIA (nvoglv64.dll, 0xC0000409) in 26.3

In 26.3, the game crashes during startup when fullscreen is enabled and the OpenGL backend is used. The process terminates inside NVIDIA's OpenGL driver (nvoglv64.dll) with exception code 0xC0000409 (process exit code -1073740791). No hs_err_pid log and no crash report are generated.
The crash does not occur: in windowed mode (fullscreen:false) with OpenGL; with the Vulkan backend in fullscreen; in 26.2 in fullscreen with OpenGL.
Reproduced with both the official Minecraft Launcher and Prism Launcher 11.1.1, with identical crash location.


Steps to reproduce:

  1. In options.txt set fullscreen:true and preferredGraphicsBackend:"default" (OpenGL)

  2. Launch 26.3 (on an NVIDIA GPU, driver 610.47)

  3. The game crashes during the initial resource reload

Expected result:

The game starts in fullscreen.

Actual result:

The game crashes. latest.log ends right after "Created: 512x512x0 minecraft:textures/atlas/shulker_boxes.png-atlas". Windows Application event log: faulting module nvoglv64.dll 32.0.16.1047, exception 0xc0000409, fault offset 0x00000000010cbb2d, faulting application javaw.exe 25.0.1.0.


Attachment: latest.log from the official Minecraft Launcher (clean first launch), ending at the crash point.

Environment

Windows 11 25H2 (10.0.26200); NVIDIA GeForce RTX 3070 Ti, driver 610.47 (32.0.16.1047); AMD Ryzen 7 5700X; Java 25.0.1 (bundled); OpenGL backend

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m1sk9

(Unassigned)

Unconfirmed

26.3

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