When a block that a piston can’t move (chest, furnace, jukebox) is placed in front of a piston which is powered on, then that block is broken, the piston skips the animation phase.
Place a piston facing up, then place a chest on top of it, then power the piston. Break the chest, then the animation is skipped
Expected Result: The piston should have an animation
Actual Result: The piston skips the animation of the piston extending.
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