splash screen and development console hangs after:
______________________________________
Client> [12:56:29] [main/INFO]: Setting user: StevieSmiley
Client> [12:56:29] [main/INFO]: (Session ID is token:93bf0aa5619e42e38adb65f7eadfbebb:4df20f1a20b44375af4dd067d5d67e1d)
Client> [12:56:31] [Client thread/INFO]: LWJGL Version: 2.9.0
Client> [12:56:32] [Client thread/INFO]: Reloading ResourceManager: Default
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> OpenAL initialized.
Client>
______________________________________
Until textures start loading at:
______________________________________
Client> [12:57:52] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
Client> [12:57:53] [Client thread/INFO]: Created: 256x256 textures/items-atlas
______________________________________
What I expected was an indication that it was loading, and that the splash screen stays responsive.
Clicking on the splash screen while it's loading makes the system think its unresponsive, and goes white.( but will still load ) Clicking exit at this point crashes the game.
Linked issues
Comments 0
No comments.