If you spawn a minecart riding a wolf using
/summon minecraft:wolf ~ ~1 ~ {Owner:"<Your name>",Passengers:[{id:"minecraft:minecart",Attributes:[{Name:generic.movementSpeed, Base:3.0f}]}]}
and push the wolf, it will start slowly moving in one direction, even sitting. You can stop it by placing blocks in it's path, and it follows you with the personal "Chest", but once it stops, it keeps on slowing "Scooting" one direction.
Also, if you modify the movementSpeed of the entity the minecart is riding, the minecart will control the movement of the entity until it runs into something, at which point the ridden entity's AI will take over. For example, run this command:
/summon minecraft:wolf ~ ~1 ~ {Passengers:[{id:"minecraft:minecart",Attributes:[{Name:generic.movementSpeed, Base:3.0f}]}]}
The wolf will slowly shuffle south until it hits a block, and then start running around at high speed.
However, if you isolate the minecart from the bottom entity by stacking another riding entity between them, the minecart will no longer affect the movement of the bottom entity:
/summon minecraft:wolf ~ ~1 ~ {Passengers:[{id:"chicken",Attributes:[{Name:generic.movementSpeed, Base:3.0f}],Passengers:[{id:"minecart"}]}]}
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Is this still a concern in the current Minecraft version 14w19a / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed for 1.8-pre1. Also works if the wolf is running around and you make it sit while it's moving.
Confirmed in 1.8, happens with all mobs and minecarts (as well as Minecarts riding other Minecarts).
That's sounds like how the minecart would function. Previously the AI of the bottom-most entity would be used for movement. Now that there are chicken jockeys, which use the AI of the rider rather than the mount, I'm not sure how it works.