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MC-398

Structures generating in wrong biomes

The desert temples should only spawn in desert biomes but this one spawned in a swamp biome.


Update

It appears that these temples could be spawning instead of other structures e.g. witch huts in swamps and jungle temples in jungles.

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Confirmed, I had two desert temples in jungle and one of them was under ground. It happened already in 1.3.1

Confirmed. Attached is a screenshot of one in a jungle.

Fresh world created in 1.4.2, seed and coordinates shown.

In the first screenshot, the temple is actually in 2 biomes: River & Jungle. Poking around inside, it seemed to have been actually spawned the river biome. I'd look around the Swamp one and see if there is a river there as well. I have a hunch the temple spawn generation is seeing rivers as a valid desert to place them.

@Paul: I agree there is a logic here (obviously), however the defect is in that logic.

A beach (especially a beach beside a river) should not [IMHO] qualify as enough of a desert for desert structures. This does not seem to be a problem for desert villages or desert wells (or maybe I have not looked around enough 🙂).

10 more comments

Is there a structure ID list? Could the game try and generate "1" (a village) in the correct place, but end up with "2", a temple (just an example)? Maybe the NPC villages in "wth" and "wth2" should have been strongholds.

As far as I know, there isn't.

Temples and huts are now more strictly placed in correct biomes. I haven't looked at placement of villages, please create a separate bug report for that.

Aww no.....I loved this bug.... 😞

that jungle temple looks so weird XD oh and i got a bug for ya FIX THE FRICKIN GENERATION ERRORS!!!!

Ben H-W

(Unassigned)

Unconfirmed

biome, structure, world-generation

Minecraft 1.4.2

Minecraft 1.4.3

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