mojira.dev
MC-40928

Launcher crashed when started

Put the summary of the bug you're having here

What I expected to happen was...:
I expected that the launcher loaded the game smoothly.

What actually happened was...:
Instead of loading the game it quite out and I received a long error message - please see the attached log file and the video.

Steps to Reproduce:
1. Use an Mac with OS X Mavericks.
2. Install the java version 7.45
3. Run the .app or .jar launcher for Mac.
4.

Attachments

Comments 2

Try launching Minecraft.app instead

Crash in the graphics library:

C  [libGLImage.dylib+0x24221]  storeColor+0x5d1
C  [libGLImage.dylib+0x3505c]  glgProcessColor+0x4fec
C  [libGLImage.dylib+0x8d73]  __glgProcessPixelsWithProcessor_block_invoke+0x6b
C  [libdispatch.dylib+0x88f8]  _dispatch_client_callout2+0x8
C  [libdispatch.dylib+0x8cca]  _dispatch_apply_serial+0x2a
C  [libdispatch.dylib+0x12ad]  _dispatch_client_callout+0x8
C  [libdispatch.dylib+0x83cf]  _dispatch_sync_f_invoke+0x27
C  [libdispatch.dylib+0x862a]  dispatch_apply_f+0x10b
C  [libGLImage.dylib+0x8ba7]  glgProcessPixelsWithProcessor+0x14c1
C  [AMDRadeonX3000GLDriver+0x1e79a6]  gldPresentFramebufferData+0x21985
C  [AMDRadeonX3000GLDriver+0x21cb78]  gldBlitFramebufferData+0x1e7f0
C  [GLEngine+0x1b92a]  gleDrawPixelsFast+0x2ff9
C  [GLEngine+0x188d4]  glDrawPixels_Exec+0x1c8
C  [liblwawt.dylib+0x345a]  OGLBlitLoops_Blit+0x6fd
C  [liblwawt.dylib+0x7cad]  Java_sun_java2d_opengl_OGLRenderQueue_flushBuffer+0x3d1
j  sun.java2d.opengl.OGLRenderQueue.flushBuffer(JI)V+0
j  sun.java2d.opengl.OGLRenderQueue.flushBuffer()V+21
j  sun.java2d.opengl.OGLRenderQueue.access$100(Lsun/java2d/opengl/OGLRenderQueue;)V+1
j  sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run()V+81
v  ~StubRoutines::call_stub
V  [libjvm.dylib+0x2d6d90]

Nothing can be done about this by Mojang.

This is a technical support issue; this site is for bug reports only. For technical support please use the Mojang Support Center.

Szalay Bálint

(Unassigned)

Unconfirmed

crash

Minecraft 1.7.2

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