Put the summary of the bug you're having here
What I expected to happen was...:
I expected that the launcher loaded the game smoothly.
What actually happened was...:
Instead of loading the game it quite out and I received a long error message - please see the attached log file and the video.
Steps to Reproduce:
1. Use an Mac with OS X Mavericks.
2. Install the java version 7.45
3. Run the .app or .jar launcher for Mac.
4.
Attachments
Comments 2
Crash in the graphics library:
C [libGLImage.dylib+0x24221] storeColor+0x5d1
C [libGLImage.dylib+0x3505c] glgProcessColor+0x4fec
C [libGLImage.dylib+0x8d73] __glgProcessPixelsWithProcessor_block_invoke+0x6b
C [libdispatch.dylib+0x88f8] _dispatch_client_callout2+0x8
C [libdispatch.dylib+0x8cca] _dispatch_apply_serial+0x2a
C [libdispatch.dylib+0x12ad] _dispatch_client_callout+0x8
C [libdispatch.dylib+0x83cf] _dispatch_sync_f_invoke+0x27
C [libdispatch.dylib+0x862a] dispatch_apply_f+0x10b
C [libGLImage.dylib+0x8ba7] glgProcessPixelsWithProcessor+0x14c1
C [AMDRadeonX3000GLDriver+0x1e79a6] gldPresentFramebufferData+0x21985
C [AMDRadeonX3000GLDriver+0x21cb78] gldBlitFramebufferData+0x1e7f0
C [GLEngine+0x1b92a] gleDrawPixelsFast+0x2ff9
C [GLEngine+0x188d4] glDrawPixels_Exec+0x1c8
C [liblwawt.dylib+0x345a] OGLBlitLoops_Blit+0x6fd
C [liblwawt.dylib+0x7cad] Java_sun_java2d_opengl_OGLRenderQueue_flushBuffer+0x3d1
j sun.java2d.opengl.OGLRenderQueue.flushBuffer(JI)V+0
j sun.java2d.opengl.OGLRenderQueue.flushBuffer()V+21
j sun.java2d.opengl.OGLRenderQueue.access$100(Lsun/java2d/opengl/OGLRenderQueue;)V+1
j sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run()V+81
v ~StubRoutines::call_stub
V [libjvm.dylib+0x2d6d90]
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