I actually try a Quest System, but, if a command block run a command, the output comparator fix to 1.
I can change this problem with a Repeater, but the comparator return to 1 when the Reapeater is on 0.
Clock > CmdBlock: testfor @a[-0,56,-1115,r=1,score_Patron=0] > Comparator not fix to 1 > CmdBlock: tellraw @a[-0,56,-1115,r=2,score_Patron=0] {text:" .... ",color:dark_gray} > Comparator Fix to 1 after run the command.
I need a fix, this system is very important in the gameplay of the map.
You can see the fix comparator. It stop the system.