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MC-42352

Flaw in Witch spawning when world generation creates hut

Hope I'm not barking up the wrong tree here because I haven't seen it myself (but by definition you wouldn't see this bug). I was reading up on how witches generate and I noticed that when world generation creates a witch hut it also creates a witch. Since this is outside of the 128 block range wouldn't she always despawn? You'd have to turn your view distance to about 6 chunks or less to avoid this (8 chunks would be exactly 128 blocks, but only if the hut is perfectly lined up with you on the x or z axis). So did Mojang overlook this flaw or did they think their way around it? (setting persistence would fix it, as would making the 128 block despawn rule not apply to the witch)
Sorry if there's already been a workaround to this and I'm wasting your time. I don't know for sure that it's a problem, it just seems like it would be and I've found no info anywhere that says anyone but me has thought of this flaw.

Linked issues

Comments 2

I know I'm commenting on a duplicate post but the linked duplicate was marked as invalid and was lasted posted on last year. Just wanted to remind people that witches no longer need swamps and witch huts to spawn. they can spawn anywhere in the world now.

I know. I guess I was just wondering if there was something about that impossible setup that I was missing. So was that the reason people could never find witches when they first came out? They required a view distance of 6 or less + newly explored land?

Tokes

(Unassigned)

Unconfirmed

Minecraft 1.7.2

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