While falling into the water, all you see at one brief period of time is green lines. Your vision has to be somewhat exactly on the water level but all blocks in your vision turn green with greenish stripes.
Linked issues
relates to 1
Attachments
Comments 12
Does this occur every time? Or does this disappear upon restarting the game? Have you tried forcing an update? Have you updated/changed your LWJGL files? I ask many questions because I have yet to see another occurrence of this issue.
I have no mods installed. A long time ago I encountered a similar problem on another computer where the items in the slots just all glitched into weird lines much like in photos 1 and 2. While i had that glitch, i found that it required a VERY specific level on the water (I happened to land in that while falling down into a pool and stopped myself with creative flight) and it only occurs at an angle close to looking perfectly diagonally.
Confirmed for
1.8.4 (but not for water, instead for grass, sandstone and wool; looks pretty similar) However it seems to appear pretty random. Might be a problem with my graphic card, but I am not sure.
Also no mods installed and in a vanilla Minecraft world. After refreshing the chunks (F3+A), going away, destroying the block or reopening the world, the bug is gone
@Marcono1234, your screenshots suggest your graphics drivers are out of date. Could you try updating them and testing again?
You are probably right, I reinstalled the drivers lately and I guess I forgot to update them
Updated them, can still confirm this bug for
1.8.4 but might be caused by my graphic card
Triggered crash
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 14.05.15 15:45
Description: Manually triggered debug crash
java.lang.Throwable
at ave.s(SourceFile:1587)
at ave.av(SourceFile:888)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bdb.a(SourceFile:309)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bew['Marcono1234'/88329, l='MpServer', x=-780,31, y=56,00, z=394,48]]
Chunk stats: MultiplayerChunkCache: 597, 597
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: -715,00,4,00,407,00 - World: (-715,4,407), Chunk: (at 5,0,7 in -45,25; contains blocks -720,0,400 to -705,255,415), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Level time: 154375 game time, 32593 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 2 total; [bew['Marcono1234'/88329, l='MpServer', x=-780,31, y=56,00, z=394,48], um['playerPos'/88328, l='MpServer', x=-780,34, y=56,00, z=394,47]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bdb.a(SourceFile:309)
at ave.b(SourceFile:2296)
at ave.a(SourceFile:334)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.4
Operating System: Windows 7 (amd64) version 6.1
CPU: 6x AMD Phenom(tm) II X6 1055T Processor
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 229073784 bytes (218 MB) / 451809280 bytes (430 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.4
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 6800 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [cube_test.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
What version of java do you have installed? Is your graphics card driver up to date?