As you know, some Item IDs are no longer valid, such as 92 (the block ID of a cake - a cake in the inventory is item #354). Using a block ID whose corresponding item ID was removed can cause the Superflat customisation GUI to crash, as the layer entry can't be rendered.
Using the same preset code on a server works just fine... well, until the client starts loading distant chunks.
Please find enclosed the crash report.
What I expected to happen was...:
A name to appear in the graphical list of block layers, along with either a blank icon or some representation of the texture.
What actually happened was...:
A NullPointerException.
Steps to Reproduce:
1. Go to Singleplayer → Create new world → More world options → Customise (with Superflat selected as the world type)
2. Enter the following preset code: 2;92;1; and select Use Preset.
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Confirmed.

Fixed as of 14w06b

But testing this gave another issue : MC-48058 (Hi-jacked most of your ticket 😉 )