mojira.dev
MC-45552

Item frames duplicate on (re)loading

After the snapshot update, the server shuts down reproducibly when a player enters a nether portal. The server log looks normal, and from client side it looks just like the server was shut down normally.

L3viathan delivered reproducibility instructions:

How to reproduce:
1. Create new world
2. Enter Nether
3. Attach Item Frame to block
4. Put Item into Item Frame
5. Leave Nether
6. Reenter Nether

P.S.: This can also be used to dupe items: Place an item in the item frame and break the chest.
P.P.S.: It might have nothing to do with the chests, just with the item frames

Attachments

Comments 21

"which I should probably report, too."
Yes, I agree.

Reported the no logfile bug thing

EDIT: …The log thing was fixed by redownloading the .jar, will now try to get to the issue at hand.

I attached the message the player sees after entering the nether portal, comes directly after the "Downloading terrain" screen.
Server seems to shut down as normal as soon as the nether should be loaded.

The server log does not contain any error messages, from the log it looks like a normal shutdown.

Can confirm this happens on my server too after the redownload. But it only happens on my ordinary world that has been around since late snapshot phase for 1.7. A new fresh world doesn't make it happen.

Well, our world is over a year old, definitely everything but fresh.

11 more comments

I made a short video demonstrating the bug (and the duping). Note the high entity count:

http://www.youtube.com/watch?v=U_8S18O-ic4

so the frames create a huge amount of entities both of frames and the item type? that should help a lot with the fixing πŸ™‚

Can confirm that is has to do with item frames. I could reproduce in two of three worlds. In one the item count went up with only item frames with an item in. By the fifht item frame the zombie pigmen started pouring down a slope next to the portal. On the other I had one item frame on a chest and about eight item frames on blocks, all with items inside, before it became unplayable with over 8000 entities. On the third one nothing at all happened when I placed the item frames with items in, which makes the whole thing a bit confuddling still.

Apparently it's not as easy to reproduce as we thought, it doesn't happen on all worlds.
So here's the seed for our server's world: -6720233900416869526

Our server ran into the same problem, I think it has to do with the itemframe being in different chunks than the chest

Jemus42

Nathan Adams

Unconfirmed

frames, item, multiplayer, server, world

Minecraft 14w04a

Minecraft 14w04b

Retrieved