When you have a roof of barrier blocks, even thought he ground is lit up, hostile mobs still spawn and they do not burn! This is a huge issue because i am working on a sky block map and i do not want players to travel outside of a 3x3 chunk area.
In the pictures, you ca clearly see that hostile mobs have spawned and do not burn, even though everything is lit by the sun.
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The sponges are used as a template for the islands. They are filled with grass with the /fill command and then the sponge is removed. On the sponge picture as well, a skeleton spawned right before i went into gamemode 3 for the picture. The zombie near the spawner was already there when i got back from some redstone. The spawner is only for zombies, but i plan on including more. Those other mobs by the zombie spawner also spawned right before i went into gamemode 3 for the picture.
Please make a screenshot with debug screen enabled (F3) while standing on the floating island.