The leather armor/tunic texture visibly flips depending on the angle at which someone is viewing it. Most notable when in the inventory window while wearing it.
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The armour in the screenshot looks pretty much the same to me? Call me blind if you like, I can't see any difference other than angle.
So the problem is in the join between the shoulderpad and the main part of the tunic.
No, seriously, that's the only difference I've seen. The shoulder pads on each arm are flipped versions of each other anyway, like with arms and legs on player/mob skins.
I'd be surprised if no other armour did that. It's not because of the angle. Look straight at a player and watch their idle animation. It's because sometimes, part of the shoulder pad is in front and sometimes, part of the tunic is in front. This is odd, I agree, but I'm not sure how inevitable it is.
The texture doesn't flip, the shoulder pads clip through the chest-piece and create an illusion that the texture flips. Doesn't warrant a fix (simply because it would require the entire armor mesh to be re-modelled just to accommodate a tiny graphical glitch).
Can you provide some screenshots please?