Damage values beyond normal value cause texture error on blocks that have different textures for each block(ex : minecraft:stone,minecraft:sandstone.)
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Also you can corrupt your map doing this. You're lucky that's all you got. The usual response from moderators here is "we never intended you to use that so we don't support it".
It's Mojang saying that:
[Mojang] Mog (Ryan Holtz) in MC-49121
If the correct data value is set, then the issue will not happen, so you're basically stating that if the incorrect data value is set, the issue will happen. Not a bug.
("ONLY BLOCKS WITH MORE THAN ONE TEXTURE DO THIS")