I was creating custom mob spawners and notice that the hostile mob spawners work as they should while the ones that spawn passive mobs (Ex. Sheep, Cows, Villagers, Wolfs, etc) will not spawn mobs. This worked in 1.7, is this a bug or was this patched up intentionally?
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I also did it with a command block so that it would replace the block once I finished adding these properties
/setblock ~ ~ ~ mob_spawner 0 replace {EntityId:Cow,SpawnRange:4,RequiredPlayerRange:16,SpawnCount:2,MaxNearbyEntities:6,MinSpawnDelay:100,MaxSpawnDelay:100}
Cannot confirm.
A spawner created with
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Cow,SpawnPotentials:[{Type:Cow,Weight:1}]}
spawns cows, see screenshot.
On a side note, I was using the Set block Command