running a lot of command blocks in a flat land with a 4 tick repeater clock
after about an hour of playing/coding the world "lags" causing mobs to stop moving and commands/clocks to pause.
This will go on for a good 20-40 seconds followed by a 2 second PULSE of it all working fine followed by lag again.
Placing blocks and player movement is fine. However sound gets lagged until world catches up.
Current fix: Completely close minecraft. Launcher as well (sometimes forced in task manager) and restart.
Not sure if the pastebin helps. All i could find of saved crash reports.
http://pastebin.com/Pc8SZ60M
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Comments 4
I know what your talking about, it is mostly just lag and the millions of people playing and lacing blocks at the same time. Redstone and Command blocks are a different story. They consist of inner workings and need more attention so it will lag/freeze your game.
But the world is only on my system and there's only me placing blocks and it isnt that often... Well except the clocks i suppose.. but block replacing block shouldnt cause that much of an issue... right?
I have this problem too. It is most certainly NOT a duplicate of the hopper issue, and it's happening consistently in my SSP world. Superflat, clocks of all kinds consistently deciding to stop and mobs deciding to slow walk. If you punch a mob, it's knock back is really slow and drawn out. What's more (And confirms that this is not lag) is that it happens when you have ANY set block or fill clock running, and seems to progressively occur more and more often the more you play the world and run the clock. ANY clock, even if it is 1 command block (Though more command blocks seem to bring it on faster, but any clock will eventually bring it on).
MAC OS X 10.9.4, Latest Java.
Please fix, this is game-breaking for some mapmakers.
my world has no hoppers so how can it be a duplicate of a hopper issue?
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