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In a freshly generated 1.7.6 world, I spawned in a few player skulls with this command:

/give @p skull 1 3 {SkullOwner:Dinnerbone}

Whenever I place these, it takes about 4 seconds before I actually see a player head(the space looks empty before that), but it appears as a steve skin, and seems to stay that way.

I tried relogging, and tried multiple heads, it doesn't seem to matter.
Could this be connected to the crashes I experienced with player skulls last week?

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kumasasa

Can confirm, but may be related to overload of skin server.

[20:46:56 INFO]: Client> [20:46:56] [Server thread/INFO]: [Kumasasa: Given [Dinnerbone's Head] * 1 to Kumasasa]
[20:46:56 INFO]: Client> [20:46:56] [Client thread/INFO]: [CHAT] Given [Dinnerbone's Head] * 1 to Kumasasa
[20:46:59 INFO]: Client> [20:46:59] [Server thread/WARN]: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String
user-f2760

If using the new UUID format for SkullOwner it works without lag

SkullOwner{Id:uuid,Name:playername,Propperties:{textures:[{Signature:,Value:}]}}
Itouch2

Seems to be fixed in 14w17a (1.8).

kumasasa

In fact, in 14w17a the delay between placing the (first!) head of a kind is about 1 second.
That delay is probably due to the conversion of the name to UUID and the lookup of the skin of that UUID --> Working by Design.

Itouch2

Confirmed for 14w18b.

marcono1234

14w20b:
Can confirm the lag between right click and the actual appearing of the skull

The skin bug isn't there anymore, it has now Dinnerbone's skin 🙂

[Mod] redstonehelper

Fixed in 14w32b.

John Doe

Nathan Adams

Confirmed

Minecraft 1.7.6, Minecraft 1.7.7, Minecraft 14w18b, Minecraft 14w20b

Minecraft 14w32b

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