FallingSand still uses block IDs. Some other error report involved falling sand and we got told "don't use numeric ids" by the mod, who obviously said it by reflex and didn't realize that there are no non-numeric ids for fallingSand. So here I am officially reporting it as a bug.
Linked issues
is duplicated by 1
Comments 6
Oh I see Blah the troll is still here. Ok here's some sample code:
/summon FallingSand ~-10 ~20 ~ {TileID:59,Time:3,Riding:{id:"FallingSand",TileID:60,Time:3}}
That's crops-as-fallingSand riding farmland-as-fallingSand. It's also the current version of the code as of 1.8 despite using block ids (named "TileID" in the fallingSand code).
Use Block instead of TileID , see http://minecraft.gamepedia.com/Chunk_format#Dynamic_Tiles
/summon FallingSand ~ ~20 ~2 {Block:minecraft:wheat,Time:3,Riding:{id:"FallingSand",Block:minecraft:farmland,Time:3}}
This doesn't describe the bug in full.