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MC-53977

Block IDs still used in FallingSand

FallingSand still uses block IDs. Some other error report involved falling sand and we got told "don't use numeric ids" by the mod, who obviously said it by reflex and didn't realize that there are no non-numeric ids for fallingSand. So here I am officially reporting it as a bug.

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Comments 6

This doesn't describe the bug in full.

@unknown tries to control his reflexes

Oh I see Blah the troll is still here. Ok here's some sample code:

/summon FallingSand ~-10 ~20 ~ {TileID:59,Time:3,Riding:{id:"FallingSand",TileID:60,Time:3}}

That's crops-as-fallingSand riding farmland-as-fallingSand. It's also the current version of the code as of 1.8 despite using block ids (named "TileID" in the fallingSand code).

Tokes, you don't need to call me a troll.

Use Block instead of TileID , see http://minecraft.gamepedia.com/Chunk_format#Dynamic_Tiles

/summon FallingSand ~ ~20 ~2 {Block:minecraft:wheat,Time:3,Riding:{id:"FallingSand",Block:minecraft:farmland,Time:3}}

Thank you for the correction. I'll get into the habit of using Block.

Tokes

(Unassigned)

Unconfirmed

Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w17a

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