What I expected to happen was...:
Uncertain, probably just white firework ball.
What actually happened was...:
Game crash.
Steps to Reproduce:
1.
/give @p dye 1 16
(16 or anything higher which is outside the normal range)
2. Put it in a crafting table with gun powder.
3. Game crashes
Linked issues
is duplicated by 2
Attachments
Comments 9
Doh! I always forget the 'count' parameter when adding damage parameters. But yes, that is the issue. Good intuiting my error'd instructions.
Description: Updating screen events
java.lang.ArrayIndexOutOfBoundsException: 16
at zy.a(SourceFile:107)
at aae.a(SourceFile:810)
at vk.a(SourceFile:53)
at vj.a(SourceFile:81)
at wd.c(SourceFile:77)
at ux.a(SourceFile:223)
at bcz.a(SourceFile:295)
at awv.a(SourceFile:582)
at awv.b(SourceFile:555)
at awb.d(SourceFile:132)
at awb.m(SourceFile:107)
at ats.k(SourceFile:1158)
at ats.S(SourceFile:663)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
I'm still getting a crash in 1.8 snapshots including 14w28b. The instructions to reproduce were a little off.
In step 1 in the above instructions, one should include both the quantity and the damage-value after the player selector, so that the instructions are like this:
1. /give @p dye 1 <some number above 15>
2. Put it on a crafting table with gun powder.
3. game crashes
Can reproduce, Though step one is incorrect, it should be /give username 351 1 16
Severe, can cause game crash & loss of data.