Note that as of 20w07a, a 3 tick repeater is needed, not 4 ticks as in the attached screenshot.
If you fill a dispenser, aiming upward, with flight-duration-3 fireworks and then push the firework entity horizontally with a slime block attached to a sticky piston (with a delay of one setting-3 repeater between the dispenser being triggered and the piston extending) it launches the firework diagonally with a ridiculous velocity.
Sometimes when a firework is launched in such a way it causes the game to experience crippling framerate lag or even temporarily freeze up. Hooking the device up to a clock can have terrible effects on a world until the clock is disengaged. In 1.8-pre2, launching a single firework in this way crashed a singleplayer world.
Flight duration 1 and 2 do not seem to cause this problem. I launched a few of each and there were no adverse affects. It seems that it might be from the firework reaching unloaded chunks without managing to explode. I was using 16 chunk render distance. Once I changed it to 32 chunks I could launch flight duration 3 fireworks with no adverse effects.
Edit: After switching back to 16 chunks the issue vanished. It seems it might be caused by fireworks reaching ungenerated chunks without exploding. Or possibly not. The lock-up happened again after launching a lot more.
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This is still happening in Minecraft 1.8-pre 2. It locked up in single player upon the first firework launched.
Dupe of MC-5120
This is not a duplicate, since it also covers the fact that the rocket gets way too much velocity sideways.
Relates to MC-5120
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Can someone please check, if this still applies to 1.15.2 or the latest 1.16 development snapshot (currently that is 20w07a)?
This may be MC-5120.
Also, NOT fixed in 14w21b.