When worldborder is set in the "death zone" and your spawn chunks are in it none of the spawn chunks will load, breaking all redstone/command blocks.
Example:
You have /setworldspawn at 5000, 120, 0
do a clock at those coordinates (simple hopper clock) and output a comparator and a command block doing "say hi".
Check to see if you're spammed "[@] hi",
If yes, go to 0, 120, 0 then do these commands:
/worldborder center 0 0
/worldborder set 1000
Watch that after 10 seconds your "[@] hi"'s will stop and the chunks are no longer loaded.
Related issues
Comments


Related to / duplicate of MC-55402
Proably intended.
The world border can be interpreted as "Here is the end of the world, nothing is outside"
that technically means that there can now be worlds without any spawn chunks. thats kinda bad.
Maybe make it so that at least the spawn chunks work? Otherwise this can really be bad for people making "lag-free" or no-exploit redstone/commands.
The worldspawn should always be in the border. If it isn't, blame the person who changed the border for not thinking it through. Also if the worldspawn is outside the border and your bed gets destroyed and you get killed by a skeleton...what do you think is going to happen? "The worldspawn is outside" is a bigger problem than just machines not continuing.
In otherwords, "Problem Exists Between Keyboard And Chair"
Confirmed for 14w20b
*Don't know if it's intended
I guess best way to reproduce:
1. Create new world
2. Build a clock with a command block performing:
3. Do:
4. Do:
5. Do:
And then wait a couple of seconds