White, black, blue, orange, and red lines/dots appear on edges of blocks, usually at distance. Render distance on max, mipmap on 4. All particles, no VSync (reproduces with VSync on), fancy graphics, smooth lighting maximum.
White, black, blue, orange, and red lines/dots appear on edges of blocks, usually at distance. Render distance on max, mipmap on 4. All particles, no VSync (reproduces with VSync on), fancy graphics, smooth lighting maximum.
Has to do with going past the first mip level. Anisotropic filtering used to fix this, but the option is gone in 14w25b. Makes me feel like we're still using a texture atlas instead of a texture array, even though that can't be it. Could it? O_o