mojira.dev

White, black, blue, orange, and red lines/dots appear on edges of blocks, usually at distance. Render distance on max, mipmap on 4. All particles, no VSync (reproduces with VSync on), fancy graphics, smooth lighting maximum.

Linked issues

Attachments

Comments 1

Has to do with going past the first mip level. Anisotropic filtering used to fix this, but the option is gone in 14w25b. Makes me feel like we're still using a texture atlas instead of a texture array, even though that can't be it. Could it? O_o

Morgan

(Unassigned)

Unconfirmed

Minecraft 14w25b

Retrieved