Textures will randomly flash and flicker. This has never happened before it wasn't caused by a graphics update I tried rolling back drivers and I made sure I had latest version, I reinstalled java, reinstalled minecraft. I tried taking screenshots and video the flickering did not show in them.
Environment
Minecraft Version: 1.7.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 45532208 bytes (43 MB) / 216530944 bytes (206 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 10040 (562240 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.7.4
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3621, Intel
GL Caps: Using GL 1.3 multitexturing.
Linked issues
Comments 3
Confirmed in 14w25b
in 1.7.9 there is a workaround: Anisotropic filtering. When textures go into mip for some reason they have some crazy seam issues that cause nasty flicker.
See MC-58760 regarding flickering with Intel 4600
1.7.4 is outdated. Please check to see if it occurs on 1.7.9