This is brutal, I WANT TO SEE THE NEW BUNNIES 😞
And here is the crash report with a screen shot.
As far as i know libtwitchsdk.dylib has something to do with Twitch
---- Minecraft Crash Report ----
// There are four lights!
Time: 2014-07-03 10:59
Description: Initializing game
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at cpe.<init>(SourceFile:24)
at cpf.a(SourceFile:67)
at cox.f(SourceFile:362)
at cox.a(SourceFile:134)
at cpa.a(SourceFile:23)
at cnq.a(SourceFile:99)
at bmi.ag(SourceFile:424)
at bmi.a(SourceFile:288)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at cpe.<init>(SourceFile:24)
at cpf.a(SourceFile:67)
at cox.f(SourceFile:362)
at cox.a(SourceFile:134)
at cpa.a(SourceFile:23)
at cnq.a(SourceFile:99)
at bmi.ag(SourceFile:424)
-- Initialization --
Details:
Stacktrace:
at bmi.a(SourceFile:288)
at net.minecraft.client.main.Main.main(SourceFile:120)
-- System Details --
Details:
Minecraft Version: 14w27b
Operating System: Mac OS X (x86_64) version 10.9.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 37135872 bytes (35 MB) / 119648256 bytes (114 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 14w27b
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.24.11 310.90.9b01, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [3D Models v1]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Linked issues
is duplicated by 10
Attachments
Comments 3
Same Issue Here.
I have a mac running 10.9.4 and java 7 update 60
I have also found that moving the resource packs allows the game to start (Thanks Calvin)
I have the same problem. It is caused by the 3D resource pack you are using. If you launch the game with it selected, it crashes, but I think loading it after launch is ok. Temporary fix is to rename or move the resource pack so that the game doesn't find it and doesn't try to load it.