I was testing for another bug, so I loaded up a world with the default settings in creative (not even changed the name), and this happened.
Seems like the game started generating a world usually
Unfortunately, I can't/don't know how to reproduce the probles as it occurred when creating a standard world with no settings changed.
Log:
[15:41:32] [Server thread/INFO]: Starting integrated minecraft server version 14w30c
[15:41:32] [Server thread/INFO]: Generating keypair
[15:41:32] [Server thread/INFO]: Converting map!
[15:41:32] [Server thread/INFO]: Scanning folders...
[15:41:32] [Server thread/INFO]: Total conversion count is 0
[15:41:32] [Server thread/INFO]: Preparing start region for level 0
[15:41:33] [Server thread/INFO]: Preparing spawn area: 6%
[15:41:34] [Server thread/INFO]: Preparing spawn area: 17%
[15:41:35] [Server thread/INFO]: Preparing spawn area: 28%
[15:41:36] [Server thread/INFO]: Preparing spawn area: 40%
[15:41:37] [Server thread/INFO]: Preparing spawn area: 62%
[15:41:38] [Server thread/INFO]: Preparing spawn area: 78%
[15:41:39] [Server thread/INFO]: Preparing spawn area: 96%
[15:41:40] [Server thread/INFO]: Changing view distance to 16, from 10
[15:41:40] [Server thread/INFO]: DecentM[local:E:846488c8] logged in with entity id 32506375 at (-16.5, 244.0, 36.5)
[15:41:40] [Server thread/INFO]: DecentM joined the game
[15:41:47] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6774ms behind, skipping 135 tick(s)
[15:42:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17977ms behind, skipping 359 tick(s)
[15:42:29] [Server thread/INFO]: [DecentM: Teleported DecentM to 16.18879365014464, 188.77254852598426, 25.547138371237388]
[15:42:29] [Client thread/INFO]: [CHAT] Teleported DecentM to 16.18879365014464, 188.77254852598426, 25.547138371237388
[15:42:30] [Server thread/INFO]: [DecentM: Teleported DecentM to 16.18879365014464, 238.77254852598426, 25.547138371237388]
[15:42:30] [Client thread/INFO]: [CHAT] Teleported DecentM to 16.18879365014464, 238.77254852598426, 25.547138371237388
[15:42:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3226ms behind, skipping 64 tick(s)
[15:42:51] [Server thread/INFO]: Saving and pausing game...
[15:42:51] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
java.io.IOException: Stream Closed
at java.io.RandomAccessFile.length(Native Method)
at beq.a(SourceFile:295)
at ber.close(SourceFile:236)
at java.util.zip.DeflaterOutputStream.close(Unknown Source)
at java.io.FilterOutputStream.close(Unknown Source)
at bet.a(SourceFile:162)
at bet.c(SourceFile:150)
at bqk.c(SourceFile:37)
at bqk.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
[15:42:52] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[15:42:52] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[15:42:52] [Server thread/INFO]: DecentM lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:42:52] [Server thread/INFO]: DecentM left the game
[15:42:52] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:42:52] [Server thread/INFO]: Stopping server
[15:42:52] [Server thread/INFO]: Saving players
[15:42:52] [Server thread/INFO]: Saving worlds
[15:42:52] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[15:42:52] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[15:42:52] [Server thread/INFO]: Saving chunks for level 'New World'/The End
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Comments 6
I don't think this is a duplicate of said issue as the world was generated completely. I'll add the world save here.
See the comment of @unknown :
Server sends chunks in suboptimal order sometimes because it generates them in a suboptimal order. There are no holes, this is what the client knows at that moment.
I did see that comment. I believe those holes would be loaded perfectly in the next few seconds. However, this world was loaded completely (I waied around a minute seconds while moving around), and there is water on the bottom, like it should be in an ocean biome.
Unless I'm being dumb, and not realizing that these are the same, I think this is a generation bug that happened in the internal server, and the other one is just how the server sends terrain to the client.
Uploaded screenshots to help confirm this issue.