Note: this is not a duplicate of MC-63419 as the particle command alone can be moved anywhere on the X and Z coordinates.
Bug:
Any command (summon, particle) using execute with relative coordinates activates to the center of the block the target is located within.
Screenshot shows a Creeper locked in the middle of 2 blocks, I used this command
/execute @e[type=Creeper] ~ ~3 ~ /summon Creeper ~ ~ ~
Result:
The new Creeper summoned appears in the exact center of the block, instead of dropping overtop the original Creeper. Summon and particle alone without execute allow for decimal coordinates.
This is also evident by putting this command on a clock
/execute @p ~ ~ ~ /particle heart ~ ~ ~ 0 0 0 0
The particle is always in the center of the closest block to the player instead of the player (which should be that case using execute).
Another example is to move to the corner of a block, fly up and issue this command:
/execute @p ~ ~ ~ summon Item ~ ~-2 ~
The Item will always summon to the center of the X and Z axis instead of the player's location.
Linked issues
is duplicated by
relates to
Attachments
Comments

How so? Execute @p should be consistent with exact location. It really messed up summoning mobs and particles. FallingSand is the only issue that is giving issues, but there's a bug reported for that MC-68601
Well, in the project I'm working on, everybody who's playing will get FallingSand summoned above them, but since this bug got fixed, the FallingSand will not snap on to the nearest block grid, and will break when it hits a block that's mostly air. But, with the summoning, is it possible to do something like "execute @a ~ ~ ~ execute @p[r=0] ~ ~ ~" and make it snap on to the block grid?
For some mapmakers, the fix of this 'bug' will break their whole map with no fix being available.