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MC-69613

Summoning rotated armor stand riding rotated horse causes armor stand to be incorrectly rotated

When I summoned an armor stand riding a horse and used the Rotation tag, it didn't work for the horse.

/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand,Rotation:[180f,0f]}],Rotation:[180f,0f]}

The horse just ignores the Rotation tag.
The same result:

/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand}]}

When you try to rotate the horse manually, with the following command the horse rotates 180° and the armor stand rotates something like 100°

/tp @e[type=horse] ~ ~ ~ ~180 ~

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Comments 19

Turns out, NoAI mobs ignore rotation, unless you tp them to the right rotation, or just do:
/tp @e ~ ~ ~ ~ ~
That works for me.

I know, but the Rider does not rotate correctly. As I mentioned earlier the Horse rotates by 180° but the Rider only rotates by 100° or something like that.

It is still in 1.8.2-pre1.
If you rotate the EntityHorse (using tp) by 180° it will rotate the ArmorStand only by 100° or something.
If you then rotate it again, both are being rotated back to 0°.

This still is in 15w31a.

Work as intended in the latest snapshots.

9 more comments

Still in 1.12 pre-5

im trying to make an animation with armor stand using /tp ~ ~ ~ ~5 ~-5, the armor stand doesn't rotate after 1 or 2 tp (version 1.11.2, but im sure it happens in 1.12 snapshots too....)

Confirmed for 18w30b

Confirmed for 18w31a

Unless I misunderstood this report, then this is fixed in 19w05a.

ZuzuTyp

Asteraoth

(Unassigned)

Confirmed

(Unassigned)

/summon, /tp, armor_stand, horse, rotation

Minecraft 1.8-pre2, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.8, ..., Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w04b

Minecraft 19w05a

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