When I summoned an armor stand riding a horse and used the Rotation
tag, it didn't work for the horse.
/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand,Rotation:[180f,0f]}],Rotation:[180f,0f]}
The horse just ignores the Rotation
tag.
The same result:
/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand}]}
When you try to rotate the horse manually, with the following command the horse rotates 180° and the armor stand rotates something like 100°
/tp @e[type=horse] ~ ~ ~ ~180 ~
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I know, but the Rider does not rotate correctly. As I mentioned earlier the Horse rotates by 180° but the Rider only rotates by 100° or something like that.
It is still in 1.8.2-pre1.
If you rotate the EntityHorse (using tp) by 180° it will rotate the ArmorStand only by 100° or something.
If you then rotate it again, both are being rotated back to 0°.
im trying to make an animation with armor stand using /tp ~ ~ ~ ~5 ~-5, the armor stand doesn't rotate after 1 or 2 tp (version 1.11.2, but im sure it happens in 1.12 snapshots too....)
Turns out, NoAI mobs ignore rotation, unless you tp them to the right rotation, or just do:
/tp @e ~ ~ ~ ~ ~
That works for me.