When I summoned an armor stand riding a horse and used the Rotation
tag, it didn't work for the horse.
/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand,Rotation:[180f,0f]}],Rotation:[180f,0f]}
The horse just ignores the Rotation
tag.
The same result:
/summon horse ~ ~ ~ {Tame:1b,NoAI:1b,Passengers:[{id:armor_stand}]}
When you try to rotate the horse manually, with the following command the horse rotates 180° and the armor stand rotates something like 100°
/tp @e[type=horse] ~ ~ ~ ~180 ~
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Turns out, NoAI mobs ignore rotation, unless you tp them to the right rotation, or just do:
/tp @e ~ ~ ~ ~ ~
That works for me.

I know, but the Rider does not rotate correctly. As I mentioned earlier the Horse rotates by 180° but the Rider only rotates by 100° or something like that.

It is still in 1.8.2-pre1.
If you rotate the EntityHorse (using tp) by 180° it will rotate the ArmorStand only by 100° or something.
If you then rotate it again, both are being rotated back to 0°.

This still is in 15w31a.

Work as intended in the latest snapshots.

Why WAI? Or are you saying it's fixed?

In the latest snapshots, horses now face where the rider is facing, which completely ignores where the horse was facing. (I don't know about the armor stand rotating about 100 degrees, in the description.)

@unknown: Don't understand the relation to this ticket, please explain.

Looks like it was my mistake. I apologize.

Confirmed for 1.9.3 & 1.10 Pre-1

Had the same problem with boats left a post a week a ago but no awnser.

Confirmed for 1.10.2

Can confirm for 1.11

Confirmed for 1.11.2

Still in 1.12 pre-5

im trying to make an animation with armor stand using /tp ~ ~ ~ ~5 ~-5, the armor stand doesn't rotate after 1 or 2 tp (version 1.11.2, but im sure it happens in 1.12 snapshots too....)
Confirmed for 18w30b
Confirmed for 18w31a
Unless I misunderstood this report, then this is fixed in 19w05a.