THE SERVER IS NOT MODDED!
How to:
1) Find a zombie spawner.
2) Make an XP farm out of it
3) Leave the player AFK
4) Server will crash after reaching aproximately 500-600 zombies.
Other info:
Im attaching the crash report for further reference 🙂
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Invalid. Watchdog shut down your server because it was lagging with all those zombies.

Check the system specs, there is no reason for a server to crash with only 500 entities. I could host a single player map and get more than 1000 with half the ram assigned to the game.
This has nothing to do with server capacity, as the server works perfectly without any lag seconds before it crashes.
If it was a problem with the capacity of the server, lag would be extremly noticeable much before it crashes.

Please attach the server log of that moment so we can see what happened.

I think you are right Steven, I just checked my server log and it looks like it cant keep up. Its so strange though... like 3Gb RAM and 4 cores working at 3.0Ghz should be powerfull enough to handle this... I'm attaching the server log ASAP..
Its strange that with older versions (1.6.4) I could get over 1000 entities and with newer versions (I only tested this on the last snapshots) it doesnt work...
I've just increased the amount of threads for the VM and the amount of RAM assigned to 5Gb. I'll try again and come back with the results

[08:19:00] [Server Watchdog/FATAL]: A single server tick took 60.00 seconds (should be max 0.05)
[08:19:00] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
Watchdog shuts down your server if it has immense lag, the lines above confirm this.
I think this can be resolved as a duplicate of MC-17630, as that seems to be the cause of the lag.