I lowered the sea level (29) and Depth Base Size (3) and set biome to Mesa. I also raised biomeScaleWeight
.
World generates mostly like expected but is seems like Mesa (Bryce) is not using the lowered baseSize
in some parts.
The stone on the screenshot is going up to the normal sea level.
How to reproduce
Create new custom world using the seed
1104859589434701128
and this preset:{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":3.0,"stretchY":12.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":2.0704226,"biomeScaleOffset":0.0,"seaLevel":29,"useCaves":false,"useDungeons":false,"dungeonChance":8,"useStrongholds":false,"useVillages":false,"useMineShafts":false,"useTemples":false,"useMonuments":false,"useRavines":true,"useWaterLakes":false,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":true,"fixedBiome":33,"biomeSize":4,"riverSize":4,"dirtSize":1,"dirtCount":0,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":0,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":20,"graniteMinHeight":0,"graniteMaxHeight":30,"dioriteSize":33,"dioriteCount":0,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":0,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":0,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":0,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":0,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":0,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":0,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":0,"lapisCenterHeight":16,"lapisSpread":16}
Make sure to have biome fixed to Mesa or Mesa Plateau (it seems like there is another bug while using presets)
/tp -1650 100 -1950
Attachments
Comments 15
I dont know how it works here, but it seems for me, that this Bug is still marked as dublication of MC-54484
Will anybody pay attention to it this way?
Its the first bug i report here, so i dont know how long something like confirmation of the bug normaly takes.
Perhaps i am just a bit impatient because i want to create my red Planet.
Failing to reproduce this issue with seed 1104859589434701128
(Typo ? Triple checked that) and the customized preset from the ticket description.
Strangely the biome in the customize screen is printed as "?" (Because of MC-54484 ?)
No, in this preset is an old bug. At the time i wrote the report fixed biomes got changed in the generated preset.
Just switch fixed biome to Mesa.
This bug is also still there but i fixed it in this preset manually:
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":3.0,"stretchY":12.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":2.0704226,"biomeScaleOffset":0.0,"seaLevel":29,"useCaves":false,"useDungeons":false,"dungeonChance":8,"useStrongholds":false,"useVillages":false,"useMineShafts":false,"useTemples":false,"useMonuments":false,"useRavines":true,"useWaterLakes":false,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":true,"fixedBiome":33,"biomeSize":4,"riverSize":4,"dirtSize":1,"dirtCount":0,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":0,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":20,"graniteMinHeight":0,"graniteMaxHeight":30,"dioriteSize":33,"dioriteCount":0,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":0,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":0,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":0,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":0,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":0,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":0,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":0,"lapisCenterHeight":16,"lapisSpread":16}
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.
I'am not sure if i was able to make my problem clear, because custom_biome.png isn't related to it und you can barely see it on 2014-09-05_17.35.56.png
I think far in backround there is a Mesa (Bryce) Biome with my Problem but i dont think someone sees it exept he knows what he is looking for.
So to make it clear: I think i found a bug that just has an effect on "Mesa (Bryce)" Biome. The Pillars in this Biome are generated on the normal high and not the lowered one so you get realy high stone walls. And i don't think this is intended.