mojira.dev
MC-72406

Game crashed as I was traveling along an already generated chunk

Put the summary of the bug you're having here

What I expected to happen was...:
Describe what you thought should happen here

I was riding an armored horse to a desert outpost, mapping already generated and explored territory. The map I was using was linked to a map in a map room.

What actually happened was...:
Describe what happened here

The game crashed.

Steps to Reproduce:
Not really sure. I've noticed choppy behavior when forcing the game to generate new terrain (i.e. traveling to ungenerated chunks), but for the most part travel in terrain generated prior to upgrading to 1.8 has been smooth. This was choppy for some reason.

Now for the big weirdness! My world was deleted. Fortunately I saved it off somewhere.

1. Put a step by step guide on how to trigger the bug here
2. ...
3. ...

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Comments 4

java.lang.OutOfMemoryError: Tesselating block model
Operating System: Windows 7 (x86) version 6.1
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M

Out of memory. while rendering.

Reduce the chunk render distance. You cannot have high render distances with a 32 bit OS. Think about upgrading to 64 bit.

Good heavens, I've been playing this off and on for a year and I never noticed it was using the x86 Java. I'm installing the x64 Java and will change my MC launcher to use it (Windows itself is already x64, inspite of what the environment states). Thank you for spotting that obvious blunder!

Ah, ok.
The 32 bit Java running on 64 bit OS strangely reports "32 bit OS".
If you uninstall (all) 32 bit Java, you don't need to change that in the Launcher, except assigning more memory in the JVM options.

Edward Freedman

(Unassigned)

Unconfirmed

Minecraft 1.8

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