mojira.dev
MC-73544

Incorrect Nether Portal behaviour

When going through a Nether portal, a player frequently spawns not where he should, but inside a wall close to the corresponding portal and starts to take suffocation damage (obviously😃). The game does that in both cases: when a player goes through a portal for the first time (the portal must be generated in the dimension player heads to) and when both portals (Nether and Overworld) are already generated.
Have fun fixing that :PP
And good luck <3

Environment

Windows 7, Java 7 update 60 (build 1.7.0_60-b19)
8GB DDR3 RAM, Intel Core i5-4570 (3.2 Hhz)
Gigabyte GeForce GTX 750Ti (2GB GDDR5)
But probably doesn't matter in this particular case 😛

Linked issues

Comments 1

migrated

(Unassigned)

Unconfirmed

Minecraft 1.8.1-pre3

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