The game renders 1 chunk less than specified by the render distance in the negative x and z directions from the player. Applies to render distances 2, 3 and 4, probably higher render distances too but it is harder to tell.
The game renders 1 chunk less than specified by the render distance in the negative x and z directions from the player. Applies to render distances 2, 3 and 4, probably higher render distances too but it is harder to tell.
Maybe because you have a 32 bit java, but I'm not sure about that.