When creepers are charging up the explosions, the mobs don't run away when there supposed to.
All mobs have a bad api what I mean by that is, when you see a zombie and you get near it, they don't "notice you" or chase you, they just stand there not going after the player. (Its with all mobs including creepers).
Last issue: Performance (Can't really explain much, just needs more optimizations please!)
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