The bug
When you have a clock which teleports an entity every game tick less than about 0.045 (value has changed) blocks, it looks raggedly.
This could relate to: MC-73980
How to reproduce
1. Summon an ArmorStand with NoGravity:1b
/summon ArmorStand ~ ~ ~ {NoGravity:1b}
2. Let a clock run this command every tick:
/tp @e[r=10,type=ArmorStand] ~ ~0.001 ~
Related issues
relates to
Comments


Might duplicate or at least relate to MC-87565

Can't confirm for 16w06a
Teleportation in Y can't be tested due to MC-96565, but in X and Z it's quite smooth.

The bug described in this report is probably caused by MC-87565

@unknown, It would be better if you could make a video/gif proof, so we could understand what's the exact bug. I made a confirmation on my own assumptions, and I'm not sure if it's the same thing you experience.

Cannot reproduce this bug anymore in 16w33a and probably earlier versions
This probably doesn't relate to MC-76581 as the position of the entity is fine, only the way it is displayed is wrong