The bug
When you have a clock which teleports an entity every game tick less than about 0.045 (value has changed) blocks, it looks raggedly.
This could relate to: MC-73980
How to reproduce
1. Summon an ArmorStand with NoGravity:1b
/summon ArmorStand ~ ~ ~ {NoGravity:1b}
2. Let a clock run this command every tick:
/tp @e[r=10,type=ArmorStand] ~ ~0.001 ~
Linked issues
relates to 2
Comments 6
Might duplicate or at least relate to MC-87565
Can't confirm for 16w06a
Teleportation in Y can't be tested due to MC-96565, but in X and Z it's quite smooth.
The bug described in this report is probably caused by MC-87565
@unknown, It would be better if you could make a video/gif proof, so we could understand what's the exact bug. I made a confirmation on my own assumptions, and I'm not sure if it's the same thing you experience.
This probably doesn't relate to MC-76581 as the position of the entity is fine, only the way it is displayed is wrong