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MC-76651

Entities teleportation looks raggedly / Mob feet end underneath lilypad

The bug

When you have a clock which teleports an entity every game tick less than about 0.045 (value has changed) blocks, it looks raggedly.
This could relate to: MC-73980

How to reproduce

1. Summon an ArmorStand with NoGravity:1b

/summon ArmorStand ~ ~ ~ {NoGravity:1b}

2. Let a clock run this command every tick:

/tp @e[r=10,type=ArmorStand] ~ ~0.001 ~

Related issues

Comments

marcono1234

This probably doesn't relate to MC-76581 as the position of the entity is fine, only the way it is displayed is wrong

marcono1234

Might duplicate or at least relate to MC-87565

SunCat

Can't confirm for 16w06a
Teleportation in Y can't be tested due to MC-96565, but in X and Z it's quite smooth.

marcono1234

The bug described in this report is probably caused by MC-87565

SunCat

@unknown, It would be better if you could make a video/gif proof, so we could understand what's the exact bug. I made a confirmation on my own assumptions, and I'm not sure if it's the same thing you experience.

marcono1234

Cannot reproduce this bug anymore in 16w33a and probably earlier versions

marcono1234

(Unassigned)

Unconfirmed

/tp, entity, teleport

Minecraft 1.8.2-pre4, Minecraft 15w37a, Minecraft 16w06a

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