The bug
Water does not flow as usual when it is near holes, see
[media].
How to reproduce
Use the following commands while flying in the air
/fill ~1 ~ ~1 ~15 ~ ~15 sandstone
/setblock ~8 ~1 ~8 water
Linked issues
is duplicated by 2
relates to 2
Attachments
Comments 14
I've picked it up, placed it again multiple times, tried different spots, and it only happens on Chunk Borders. It won't spread to the final 3 blocks where it should. It's not a matter of the tick rate.
This has nothing to do with chunk borders or random tick speed, it's got to do with a bug in the "water flow checking" algorithm. Here's some screenshots to demonstrate:
Expected behaviour:
[media]Unwanted behaviour:
[media]I've placed down lapis blocks where the water should have flowed, but because of the two holes in the back, the algorithm thinks water should go down there.
So, my conclusion: Yes it's a bug, but nothing to do with chunk borders or tickspeed.
This bugreport might be a duplicate of: MC-42387
I am adding 3 pics (ones with bunch of chickens) of my problem. I am unaware if what is happening here is related to this ticket. I am currently in version 1.10-pre1 but I was first aware of this in 16w21b.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Water flow is affected by random ticks, leading to semi-random spreading speeds. Are you sure it's not just that?