What I expected to happen:
Using /clone /fill or /setblock will replace one block with Tie Entity (TE) for a new block with TE.
What did happened:
The Block was replaced and could be interacted with according to the new TE. However the previous/original textures of the block that was to be replaced would render.
Picture shows:
An ender chest replaced with a normal chest, yet the ender chest still displays.
Additional Info:
This happens with any TE so signs, skulls, trapped chest, banners so on. After logging out and back in the block will render correctly.
Linked issues
duplicates 1
Attachments
Comments 4
Fill and clone don't support tile entities, see comments in MC-61864
Looks like a duplicate of MC-82703. The reporter probably did not meant by "replace" the replace mode of /fill
.
Seems to work fine for me.