Player objective scores are stored by the player name instead of the player UUID. This causes that those scores are being reset/lost when a player changes his name. See screenshot.
Player objective scores are stored by the player name instead of the player UUID. This causes that those scores are being reset/lost when a player changes his name. See screenshot.
A scoreboard.dat file showing that a scoreboard contains a player name instead of a UUID. (MC version 1.8.2 Pre6)