The Bug:
Mobs don't panic when hit with a summoned or dispensed potion of harming.
Steps to Reproduce:
Build the setup shown in the attachment below.
Obtain a potion of harming and place it inside the dispenser.
Summon a cow on the diamond block.
Activate the dispenser and observe the cow's behavior.
Take note as to whether or not mobs panic when hit with a summoned or dispensed potion of harming.
Observed Behavior:
Mobs don't panic.
Expected Behavior:
Mobs would panic.
Linked issues
relates to 1
Attachments
Comments 14
This appears to still be an active issue in 1.11.2. The command has changed due to Minecraft's updated entity handling, but the overall problem remains.
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Updated command:
/summon potion ~ ~5 ~ {Potion:{id:"minecraft:splash_potion",Count:1,tag:{Potion:"minecraft:harming"}}}
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I've also tried adding in various combinations of the "ownerName" and "UUID" tags to see if that solved the problem, to no avail:
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/summon potion ~ ~5 ~ {ownerName:USER,Potion:{id:"minecraft:splash_potion",Count:1,tag:{Potion:"minecraft:harming"}}}
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/summon potion ~ ~5 ~ {UUIDLeast:0L,UUIDMost:1L,Potion:{id:"minecraft:splash_potion",Count:1,tag:{Potion:"minecraft:harming"}}}
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/summon potion ~ ~5 ~ {UUIDLeast:0L,UUIDMost:1L,ownerName:USER,Potion:{id:"minecraft:splash_potion",Count:1,tag:{Potion:"minecraft:harming"}}}
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(Sorry about the strange spacing, I can't seem to get the formatting to look decent)
This ticket relates to MC-44280.
Fixed in 24w21a.
Can confirm.